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Games Later Generations Retro

Sunshine almost 20 years later (Switch)

I beat Super Mario Sunshine for the first time this weekend, this time for the Switch. Not being the biggest fan of 3D Mario, which I usually am quite vocal about, made this more of a nostalgia trip rather than an enjoyable moment.

That aside, Sunshine is a charming game. Charming but very frustrating… And it’s like the first appearance of one of my favorite Nintendo characters. Pretty much my favorite, Bowser Jr.

I do like the game, it’s my third favorite 3D Mario after 3D Land and Odyssey. Playing Sunshine made me very aware of the facit that I playbgames for story and exploring nw worlds. With a story as thin as a thread and also an ending that I already knew about, all that was lett was game design and mechanics. Salt it’s not the games strongest points. The best part of the game is the cozy atmosphere and unique charm.

I knew I needed to collect 50 Shines to be able to complete the game, so that’s what I aimed for. I did however, not know that it was a set of particular 50 stars. When I got 50 stars, and the for the time, aptly named Corona Mountain did ger available, I was disappointed. I wanted the game to end. I did also get stubborn and was not about tonquit. So, I powered through, collected all remaining stars I needed and conquered Corona Mountain.

What a shitty section Corona Mountain is. A Long trail of Lava where there is a boat that doesn’t burn Up when in lava. But IF an obstacle would look at it, it would just give up and let Mario melt in the lava.

After the lava section, the final boss was the only part left. I knew what to do, but the mechanics being kind of unfair at times, it took longer than I want to admit.

When the boss was beaten and the credits started ro roll. All I wanted to do was to put the game on the shelf and not play it anymore. Maybe follow Mario and Peach’s examples and to just watch the sun set. No more Sunshine.

Categories
Games Later Generations Retro

Castle of Illusion (2013) (PC)

There are remakes and then there are remakes. Sega of Australia’s first (and sadly, only) game is a re-imagining of a Sega classic from the early 90’s. Castle of Illusion was released for the Mega Drive back in 1990 and is still considered as one of the better platformers on the system. If that’s true or not can be discussed for hours. Me, I do not love the original, I very much prefer the port for Sega’s 8-bit machine the Sega Master System, a different game in its entirety, but not relevant right now.

One game I however like quite a lot is the remake of the Mega Drive game, which confusing enought has the exact same name, Castle of Illusion. In my circuit we usually refer to it as HD to differentiate it from the Mega Drive (and Game Gear) and SMS versions with the same name.

There are a lot of 3D sections where Mickey can move freely in every direction

Castle of Illusion (2013) is a complete re-imagining of the same, mixing 2.5D and 3D. The overarching story and world themes are the same, but everything else i completely new. As for the story, Mickey and Minne are on a romantic picnic. This is unacceptable for the witch Mizrabel, so she kidnaps Minnie. Mickey is of course not happy, so he goes after them.

When it comes for differences from the original there are so much to talk about. For starters the game now has a hub where there are doors to be unlocked. To unlock these doors you have to collect diamonds and beat the different world bosses. You may reenter the worlds if you don’t manage to collect enough diamond. In addition to diamonds, there are other items to collect, that doesn’t do anything for progression but to unlock costumes and achievements.

The Hub World

As the games has been transformed a bit into a collect-a-thon it very appropriate to have Grant Kirkhope of Banjo-Kazooie/Tooie and Donkey Kong 64 fame rearranging the score. The music feels natural and it is mainly just the original tunes that are reworked to fit in with the new aesthetic. There are however a few parts that are new and very Kirkhope-esque.

Mickey controls very well and mechanic-wise it’s very solid except a couple of minor bugs that sadly won’t be fixed since the studio was closed down short after the game was released. Luckily they did have time to release v1.1 which added 60 FPS-support which is a must-have.

This is for me an example of a remake done right, and I’m glad I’m opted for this one and not the Duck Tales Remaster that was released around the same time.

The 2D sections are 2.5D, so the paths are noy completely straight, but you can only move in two directions.

The game is pretty short just like its original so it’s faithful in that regard. There are however plenty of stuff to collect even after finishing the game.