I did my second attempt to get into the rogue-lite/-like genre. This time I tried Dead Cells, a game that I have been looking at for a long time. A side-scrolling action game that’s more up my alley than The Binding of Isaac, which was my first attempt.
The mechanics are super tight in Dead Cells. The game feels great to play. The reasons why I havent played it earlier is because I don’t get the grindy nature of rogue-lites/-likes. I need something that is failing me in, a story of an interesting world to explore. There are slot of exploration in Dead Cells, however it’s the same areas randomly generated to different configurations.
The collected cells that have been spent on different permanent perks and possible items, are the only progress that’s saved after dying. Which I noticed isn’t enough for me. I need something intriuging me, like a story or interesting environment to explore.
The strength of Dead Cells is the tight mechanics which it nails. Unfortunately, the progress getting to newer areas itself being the only prize for the accomplishment, which you are robbed of every time you die. It’s not for me.
Perhaps I’m a lazy gamer, but I want games to give me something more than just a distraction to pass time.