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God of War (PS4)

One of the most anticipated games in 2018. A reboot that people were a bit nervous about since it’s so different from the original games. From being a pure hack ‘n’ slack with hordes of enemies to slash through in an almost wave-like fashion. I did prioritise Spider-Man over God of War in 2018, but in early 2019 I went on a journey that I would remember.

With God of War (4) being my first experience with the series other than quick glimpses from the speedruns of the first two games, I was completely oblivious what was in store for me. I just knew that I liked third-person action/adventure games, and boy did God of War not disappoint!

Kratos is a very likeable character even though you really feel the burden he bears from his past. Especially though his relationship with his son Atreus. One of the more wild card factors in this reboot. Atreus is a key point story-wise but also in combat. The whole story revolves around Kratos and Atreus journey to release the ashes of Kratos’ wife at the worlds highest peak.

In a beautiful world inspired by the Norse mythology and environments mostly associated with Norway, with vast mountains and beautiful streams. The mix of Greek and Norse mythology is something fresh, and even though it doesn’t follow the the lore of the Norse mythology, but Santa Monica Studio made it work.

From what I’ve gathered from the earlier entries in the series, it’s the combat that’s in focus and not the story. This time it’s flipped, but that doesn’t mean the combat is forgotten. You really feel every slash and chop. The Leviathan is a wonderful weapon, and the choice to being able to throw it really adds to the combat.

The Leviathan isn’t just a good weapon for cleaving draugr, it’s also an excellent way to solve puzzles, and there are plenty of them. Most of them are optional, but I would say they are vital since solving puzzles unlocks chests and chests contain weapon and health upgrades.

After playing the game I do have mostly good memories. That said I actually though it was pretty boring the first four-five hours. I pretty much knew that everything a group of enemies came towards me, I was gonna die. After getting the hang of the controls and also exploring the skill tree and customising it to my style of play, it went better and better. This feeling of progression really added to the experience, so I’m happy it was a slam dunk from the start. The game made me work for it and really awarded me for it!

I liked the game so much so I actually played it though 100% and got the Platinum throphy. Something I just do with games that I really like.

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