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DuckTales: Remastered (PC)

The games I write about are usually games I really like. Mostly because I don’t finish games I don’t enjoy playing. This game is the exception. DuckTales: Remastered is a gorgeous game, the art style is nearly perfect. However the gameplay leaves a lot to wish for. While there has been a few quality of life improvements over the NES original, like the easy pogo, which was first featured in DuckTales 2.

DuckTales: Remastered is one of the games that has frustrated me the most. Weird hitboxes, skipped input, bad mechanics and bloated with cutscenes are just a few things that come to mind. WIth skipped inputs I mostly mean, when walking down a platform it’s almost impossible to pogo or time a jump on the ground below making unnecessary hit a problem. The other huge complain is the hitboxes that doesn’t seem to fit the sprites.

The biggest flaw is probably that the life system. Sue to the previously stated problems, getting two lives after a “continue” isn’t enough. Especially not since losing those lives, means starting the level all over again, with all of the progress of the stage lost.

The brilliance of the original is its simplicity. It’s very straight forward, find the boss, defeat the boss collect treasure. Something that the Remaster unnecessarily butchers, artificially prolongs the levels with forced items to collect before a cutscene that takes the player to the last area with the boss.

DuckTales: Remastered is not a difficult game, it’s a cheap game. By adding stuff to do, I feel the game becomes weaker. It charm of the original is that it’s possible to beat in less than 10 minutes. With the addition of the intro stage and new objectives in the stages plus adding a final stage, the games just feels bloated.

I’ve talked a lot of the the problems, but sadly that’s the impression that this game has given me. Bosses with forced cycles, in addition to taking too many hits to defeat, makes them tedious and not exciting. The absolutely most frustrating parts was the ending sequence after the final boss. The race against Magica De Spell and Glomgold to get the Number One Dime. Instead of a straight rope to the top, the remastered “fixed” a part not needing to be fixed, making it one of the most frustraing parts due to bad controls and mechanics. After that sequence which is the last one on the NES, a new escape part is added. Scrooge has to flee from the rising lava and traverse from chain to chain to ascend to safety. The problem is that climing and especially dropping from chains to grab another one is the worst mechanic in the game. These to parts in combination with having to restart the level when all lives are gone made this a living nightmare. I really don’t like this game.

One of the positive aspects besides the graphics, is the music. Jake Kaufman’s original tunes and the arrangements of the classics are good, really good. You can really hear it is Kaufman, which is something I love. Doesn’t save the game as a whole, but it’s one of the redeeming qualities of the game. Don’t know if the music is improved, but I enjoy both the remastered tunes and the originals.

I would honestly not recommend DuckTales: Remastered to anyone, because I know I’ll never ever play it again. I think it a really bad remake. Really happy it’s over.

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